Kardel Sharpeye Item Build – DotA Dwarvern Sniper Item Build Guide and Strategy. Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

I think this is my best Range Agility Hero to choose, The Dwarven Sniper. I usually master this hero since I played dota game for multiple player. I used my own strategies to drive this hero like how you can earn easy gold by killing creeps and chance for killing enemy hero just to buy the best items I could use. Since I’ve mastered The Dwarven Sniper then I can share everything I know here, the strategies, best items, and most of all, knowing the weaknesses and strongness of your enemies.

Kardel Sharpeye – The Dwarven Sniper

Range: 550, Move Speed: 290, Primary: Agility
Str: 16 + 1.7, Agi: 21 + 2.9, Int: 15 + 2.6
Damage: 36 – 42, HP: 454, Mana: 195
HP Regen: 0.73, Mana Regen: 0.61
Attack Speed: 1.34 (+ 21% IAS), Armor: 2

Skills

ScatterShot

Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 area of effect. Deals damage to buildings. Cast range of around 750. 1 second cast time.
Pellets deal Piercing Damage
Level 1 – 8 Pellets.
Level 2 – 12 Pellets.
Level 3 – 16 Pellets.
Level 4 – 20 Pellets.
Mana Cost: 120
Cooldown: 12

Headshot

A shot to the head deals bonus damage and stuns for a short duration.
Level 1 – 30 damage, 25% chance, 0.1 second stun.
Level 2 – 30 damage, 30% chance, 0.1 second stun.
Level 3 – 40 damage, 35% chance, 0.2 second stun.
Level 4 – 50 damage, 40% chance, 0.2 second stun.
Passive.

Take Aim

Passively enhances the range of Kardel’s rifle.
Level 1 – Adds 55 range.
Level 2 – Adds 110 range.
Level 3 – Adds 165 range.
Level 4 – Adds 220 range.
Passive.

Assassinate

Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 – Deals 355 damage at 1500 range, 1.7 seconds casting time.
Level 2 – Deals 505 damage at 2000 range, 1.6 seconds casting time.
Level 3 – Deals 655 damage at 2500 range, 1.5 seconds casting time.
Mana Cost: 175 / 275 / 375
Cooldown: 30 / 20 / 10

[ 2. Build & Explanation]

1.Take Aim
2. Headshot
3. Take Aim
4. Headshot
5. Take Aim
6. Assassinate
7. Headshot
8. Take Aim
9. Headshot
10. Stats
11. Assassinate
12-15. Stats
16. Assassinate
17-20 Scattershot
21-25. Stats

* Take Aim & Headshot are interchangeable. Usually when the enemy in my lane is range / nuker I will go Take Aim first, and the other way around when the enemy is melee. Giving your more distance not only keeps you further away from harm’s way, but also allows you to harass a lot better because you can now shoot an extra shot or two before the enemy is outside your range.
* I suggest you take stats points in level 10, and 12-15 before you take Scattershot. This of course can be flexible depending on game situations.. but on most games you’ll need to buff yourself up a little at this stage of the game. +10 all stats will help immensely.
* Scattershot is suggested to be taken around level 17-20. OMG NOOB Scattershot sucks oneoneleven last hit is more g0su ~ I’ve heard it said. If you hate it so much, go ahead and skip it. I never said that Scattershot should replace last hitting, however there’s no denying that Scattershot accelerates your farming because you can clear a wave / neutrals camp, and switch to another location quickly. The argument that it pushes the creeps too far to the enemy tower is correct. Yep, you DO want the creeps to move forward in this case, since its progressing toward late game.
* As expected, get assassinate whenever available.

First, you need to spawn more creeps or by killing enemies in order to gain more extra gold to buy the best items for Sniper. You can kill over enemies together with your team by using skill assasinate to kill your enemy in a long distance shot if your team can not kill them so its your chance to kill over that gives you point and extra gold.

Secondly, just buy the items for Sniper either use for offense or defense. But first, you need to buy “Threads” or “Boots of travel” and I know you can buy it with your knowledge of the Recipe. So here, the best Items for Sniper (it either for offense or defense items, feel free to use if you want):

Lothar’s Edge – either use for defense and offense

Description:
+21 Damage, +21 Agility
Activate: Wind Walk
Invisible, +20% Movement Speed
9 Second Duration, 17 Second Cooldown, 50 Mana Cost

Compose of this following combination: (Total Cost: 4050)
Blade of Alacrity (1000)
Blade of Alacrity (1000)
Claymore (1400)
Lothar’s Edge Recipe Scroll (650)

The Butterfly

Description:
Damage: 30
Agility: 30
Chance: 30%
Attack Speed: 30%
Passive: Evasion

Compose of this following combination: (Total Cost: 6000)
Eaglehorn (3300)
Quarter Staff (900)
The Butterfly Recipe Scroll (1800)

Buriza-do Kyanon

Description:
+75 Damage
Passive: Critical Strike
20% Chance 2.2x Damage Multiplier

Compose of this following combination: (Total Cost: 5950)
Crystalys (2350)
Demon Edge (2600)
Buriza-do Kyanon Recipe Scroll (1000)

Monkey King Bar

Description:
+75 Damage
+15% Attack Speed
100 Damage to Target 0.01 Second Stun 30% Chance
Passive: Bonus Damage

Compose of this following combination: (Total Cost: 5400)
Javelin (1400)
Javelin (1400)
Demon Edge (2600)

Sange and Yasha

Description:
+16 Agility
+16 Strength
+15 Damage
+15% Movement Speed
+15% Attack Speed
15% chance, -30% Movement Speed for 6 seconds
Orb Effect: Maim

Compose of this following combination: (Total Cost: 5300)
Yasha (2250)
Sange (2250)
Sange and Yasha Recipe Scroll (800)

Mjollnir

Description:
Thor’s magical hammer, made for him by the dwarfs Brok and Eitri.
Orb effects do not stack
+35 Agility
+35 damage
Orb Effect: Chain Lightning
20% Chance, 200 Damage, Bounces 2 times/3 Targets
Mana Cost: 50
Cooldown: 45 sec
Active: Static Charge
When a unit with the Static Charge buff is attacked there, is a 20% chance that a 200 damage Static Charge (Forked Lightning, 3 targets max.) will strike the attacking unit. Static charge activates at most once per second.

Compose of this following combination: (Total Cost: 6660)
Maelstrom (3360)
Eaglehorn (3300)

Stygian Desolator

Description:
Orb effects do not stack
Buff Placers do not stack.
+60 Damage
-6 Armor to Enemy Target
5 Second Duration
Passive: Corruption

Compose of this following combination: (Total Cost: 4420)
Mithril Hammer (1610)
Mithril Hammer (1610)
Stygian Desolator Recipe Scroll (1200)

Assault Cuirass

Description:
+10 Armor
+5 Armor Aura (allies)
-5 Armor Aura (enemies)
+40% Attack Speed
+15% Attack Speed Aura

Compose of this following combination: (Total Cost: 6120)
Chain Mail (620)
Plate Mail (1400)
Hyperstone (2100)
Assault Cuirass Scroll (2000)

Boots of Travel

Description:
+85 Movement Speed
60 Seconds Cooldown, 4 Second Channel Time, 75 Mana Cost
Movement speed does not stack with Boots of Speed, Power Treads or Boots of Travel
Active: Teleport

Compose of this following combination: (Total Cost: 2700)
Boots of Speed (500)
Boots of Travel Recipe Scroll (2200)

Satanic

Description:
Orb effects do not stack
Orb Effect: 25% Life Steal
Strength: +25
Armor: +5
+15% Life Steal, +30 Damage, 20 Seconds Duration, 50 Seconds Cooldown
Active: Unholy Rage

Compose of this following combination: (Total Cost: 6150)
Helm of the Dominator (1850)
Messerschmidts Reaver (3200)
Satanic Recipe Scroll (1100)

Divine Rapier

Description:
Damage: 250
Drops on Death

Compose of this following combination: (Total Cost: 7800)
Claymore (1400)
Demon Edge (2600)
Sacred Relic (3800)

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