DotA Allstars Hero Mangix The Pandaren Brewmaster Item Build, Guide and Strategy. Panda has seen mixed usage over the years, from the classic Panda + Rhasta lane during v6.34, to his demise under the reign of Dagger during v6.43-6.49, to his slowly growing popularity after Dagger’s re-balance. His concept is that of a “tank-caster”, in that most of his skills revolve around upporting his allies with his extensive arsenal of spells, and surviving focus-fire, all while dishing out the pain with Drunken Brawler. He is immensely fun to play, whether you’re playing casual or organised DotA.

Mangix – The Pandaren Brewmaster Warcraft Stats
Range: 100 | | Move Speed: 300 | Primary: STR
Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25
Damage: 52 – 59 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.43 (+ 16% IAS) | Armor: 3.2

Mangix The Pandaren Brewmaster Warcraft Skills

Thunder Clap (C)
Slams the ground, dealing damage to and slowing the movement speed and attack rate of enemy land units within 350 range.
Level 1 – 100 damage, 25% movement and attack speeds.
Level 2 – 175 damage, 35% movement and attack speeds.
Level 3 – 250 damage, 45% movement and attack speeds.
Level 4 – 300 damage, 55% movement and attack speeds.
Mana Cost: 90/ 105/ 130/ 150
Cooldown: 12

Drunken Haze (D)
Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks.
Lasts 7 seconds
Level 1 – 10% movement speed, 45% miss chance.
Level 2 – 14% movement speed, 55% miss chance.
Level 3 – 18% movement speed, 65% miss chance.
Level 4 – 22% movement speed, 75% miss chance.
Mana Cost: 50
Cooldown: 10

Drunken Brawler (B)
Gives a percent chance to avoid attacks and a percent chance to deal 1.8 critical damage.
Level 1 – 6% dodge, 5% chance to critical.
Level 2 – 12% dodge, 10% critical.
Level 3 – 18% dodge, 15% critical.
Level 4 – 24% dodge, 20% critical.
Mana Cost: N/A
Cooldown: N/A

Primal Split (R)
Splits the Pandaren Battlemaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Battlemaster is reborn. Lasts 15/17/19 seconds
Level 1 – Summons three mighty Pandas.
Level 2 – Summons three even mightier Pandas.
Level 3 – Summons three really freaking mighty Pandas.

STORM
Damage: 37-43/75-84/159-171 piercing damage
Movespeed: 350
Base Attack Time: 1.5 (1.35 at level 3)
Range: 500
HP: 1000/1500/1900
MP: 500/750/750
Armor: 2 heavy armor

Dispel magic
Removes all buffs from units in a target area. Deals 350 damage to summoned units. Costs 75 mana and has a 5 second cooldown.

Cyclone
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells and stopping others from attacking or casting on it. Lasts 20 seconds and costs 150 mana. Has a 5 second cooldown.

Wind Walk
Allows the pandaren to become invisible, and move 50% faster. If the pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. Costs 75 mana and has a 5 second cooldown. Lasts 15 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

EARTH
Damage: 37-43/75-84/159-171 piercing damage
Movespeed: 325
Base Attack Time: 1.35
Range: Melee
HP: 1500/2250/3000
MP: 500/400/600
Armor: 5 heavy armor

Hurl Boulder
A magical boulder that is thrown at an enemy unit, dealing 100 points of damage and stunning the target for 2 seconds. Costs 100 mana and has a 7 second cooldown.

Pulverize
Gives a 20% chance that an attack will deal 40 damage to nearby units.

Taunt
The closest 10 enemies are forced to attack this unit. Cooldown 10 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Spell immunity
Renders this unit immune to all spells.

FIRE
Damage: 52-62/105-120/214-234 piercing damage
Movespeed: 325
Base Attack Time: 1.35
Range: Melee
HP: 900/1350/1800
Armor: 2 heavy armor

Permanent Immolation
Burns nearby enemy units for 10/10/30 points of damage per second.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Primal Split’s Mana Cost and Cooldown:
Mana Cost: 125/175/225
Cooldown: 180/170/160

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